Tag Archives: Demo Scene

Inventing On Principle Applied to Shader Editing

Recently I have been playing around with GLSL Sanbox (github), a what-you-see-is-what-you-get shader editor that runs in any WebGL capable browser (such as Firefox, Chrome and Safari). It gives you a transparent editor pane in the foreground and the resulting compiled fragment shader rendered behind it. Code is recompiled dynamically as the code changes. The […]

Life is Strange

Here is my tribute to a fascinating new fractal I talked about in an earlier post, the Mandelbulb. (Youtube: https://www.youtube.com/watch?v=W3x4uJJqs_w) The music in the video is ‘Life is strange (trance remix)’ by darkangell. I recorded the scenes using my work in progress Mandelbulb Viewer/Fly through builder application (which is on my github, if you’re curious). […]