Light and Shadow

Some recent images generated with my in development Signed Distance Function editor:

Rock Garden Alien Structure

curled trophy

pillars shapes

The renderer supports such features as:

  • Compositing of multiple SDF-based objects in the same scene, including casting shadows between objects
  • Deferred rendering with physically based lighting
  • Multiple materials per SDF
  • Dynamic bounding volume computation for minimal over draw
  • Optional per light occlusion based shadows
  • Ambient occlusion approximation
  • Anti-aliasing

UPDATE: Added a couple of my newest images with some nice soft shadow effects.