Some recent images generated with my in development Signed Distance Function editor:
The renderer supports such features as:
- Compositing of multiple SDF-based objects in the same scene, including casting shadows between objects
- Deferred rendering with physically based lighting
- Multiple materials per SDF
- Dynamic bounding volume computation for minimal over draw
- Optional per light occlusion based shadows
- Ambient occlusion approximation
- Anti-aliasing
UPDATE: Added a couple of my newest images with some nice soft shadow effects.