This last week saw the release of fairly significant update to Gource – replacing the out dated, 3DFX-era rendering code, with something a bit more modern, utilizing more recent OpenGL features like GLSL pixel shaders and VBOs. A lot of the improvements are under the hood, but the first thing you’ll probably notice is the […]
Tag Archives: Gource
New Zealand Open Source Awards
I discovered today that Gource is a finalist in the Contributor category for the NZOSA awards. Exciting stuff! A full list of nominations is here. I’m currently taking a working holiday to make some progress on a short film presentation of Gource for the Onward!. Update: here’s the video presented at Onward!: Craig Anslow presented […]
Linux.Conf.Au 2010
Last week I attended Linux Conf Australia, the annual conference for all things Open Source down under, this year held in Wellington, New Zealand, the city where I live. I was very lucky to get the opportunity to organize some of the displays at the conference. An application developed for the conference displayed information such […]
Gource in Bloom
My earlier experiment with Bloom (I am tempted to call it Gourceian Blur) has lead to a new effect/feature in Gource. (Youtube: http://www.youtube.com/watch?v=NjUuAuBcoqs) The bloom effect is achieved by blending radial gradients with each other additively. You can do a high quality version by drawing a perfect radial gradient with a Shader, but in Gource […]
Gource: Software Version Control Visualization
Gource (the name is a play on Source and Gorse) is a new visualization for software projects (and perhaps over things? I’ll try to stay focused here) which I released a couple months ago after spending the best part of this year working on it in my spare time and in between projects at work. […]